New AI architecture lets robots learn social behavior through user feedback

Each robot houses multiple agents, each representing different interaction styles. When a new interaction begins, the scene is analyzed, a set of descriptive parameters is generated, and a bidding round takes place within the robot’s internal marketplace. The agent whose behavior profile best fits the scene is selected to handle the interaction. After the interaction, user feedback, either manual or simulated, is used to adjust the parameters of the selected agent. Over multiple cycles, this allows agents to become more finely tuned to specific user types.


CO-EDP, VisionRICO-EDP, VisionRI | Updated: 16-04-2025 09:37 IST | Created: 16-04-2025 09:37 IST
New AI architecture lets robots learn social behavior through user feedback
Representative Image. Credit: ChatGPT

Social robotics is entering a new phase of adaptability, transparency, and user personalization, thanks to a new ROS2-based architecture that allows robots to autonomously select and improve their social behaviors. The study, published in Frontiers in Robotics and AI under the title “Making Social Robots Adaptable and to Some Extent Educable by a Marketplace for the Selection and Adjustment of Different Interaction Characters Living Inside a Single Robot”, introduces a lightweight, modular software framework that enables social robots to adapt interaction strategies to diverse users through feedback-based learning and a dynamic agent bidding system.

How does the marketplace-based architecture work and why is it a breakthrough in social robotics?

The architecture introduces a marketplace mechanism in which different behavior modules, called “agents,” compete to handle social interaction tasks based on a scene analysis layer that characterizes the user and situation. This mechanism uses a bidding platform to evaluate which agent is best suited for a given scenario, with scene parameters such as age, familiarity, and emotional state of the user fed into a numerical vector. These vectors are then matched to agent profiles using a Manhattan distance algorithm that determines the closest behavioral match.

Each robot houses multiple agents, each representing different interaction styles. When a new interaction begins, the scene is analyzed, a set of descriptive parameters is generated, and a bidding round takes place within the robot’s internal marketplace. The agent whose behavior profile best fits the scene is selected to handle the interaction. After the interaction, user feedback, either manual or simulated, is used to adjust the parameters of the selected agent. Over multiple cycles, this allows agents to become more finely tuned to specific user types.

The architecture’s simplicity and scalability are core strengths. Unlike previous systems which required hardcoded behavior trees or complex multi-robot orchestration, this design allows a single robot to fluidly switch between interaction modes. Implemented entirely in ROS2, the system is also highly reusable and accessible to developers already working within the Robot Operating System ecosystem.

How does the architecture respond to real-world variability and user feedback?

To test adaptability and robustness, the researchers ran multiple simulated experiments using agents with varying target interaction profiles. In one test, an agent initially assigned neutral values ([2.5, 2.5, 2.5]) was guided toward a target profile ([5, 4, 1]) through 100 feedback cycles. The results showed smooth convergence toward optimal parameters, demonstrating the system’s ability to learn desirable behaviors through reinforcement.

A second experiment introduced noise into the feedback loop to evaluate how different learning rates impact agent stability. A low learning rate ensured stability but required more cycles for convergence. In contrast, a high learning rate led to faster adaptation but introduced volatility in the presence of inconsistent feedback. A moderate learning rate emerged as the best balance, providing both speed and stability, essential qualities in noisy, real-world social environments.

Another experiment demonstrated that even when multiple agents start with identical parameters, exposure to feedback over time results in specialization. In simulations with agents assigned ideal profiles ([1,1,1], [3,3,3], [5,5,5]), each agent successfully learned its ideal role, leading to targeted selection in matching scenes. This reflects the system’s potential for continual learning in dynamic multi-user environments such as airports, hospitals, or retail spaces.

What are the broader implications for social robotics in industrial and public settings?

The study challenges a longstanding limitation in social robotics: the inflexible, one-size-fits-all interaction paradigm. Current commercial robots often rely on static interaction schemes that degrade in unfamiliar or complex settings. For instance, logistics robots may repeat voice prompts regardless of whether the obstacle is human or inanimate, frustrating users. The proposed architecture allows robots to learn that repeating a voice command to a ladder is unhelpful, but changing tone or method with a human might succeed. This simple adaptability could dramatically improve user experience and operational efficiency.

Crucially, the system is designed to be application-agnostic. While many social robot architectures are tailored to elderly care or therapeutic contexts, this framework can be used in logistics, customer service, education, or even industrial manufacturing. The modular design, based on ROS2, ensures compatibility with various robot types and sensory inputs. The scene analysis layer is flexible and can integrate advanced facial recognition, mood detection, and environmental context parsing.

While the current version uses predefined scenes and simulated feedback for validation, the researchers plan to extend the architecture to real-world robotic platforms such as the Pepper robot and industrial mobile robots. Future enhancements include integrating uncertainty handling in scene recognition, machine learning-based rule selection, behavior trees for complex actions, and continuous feedback collection from passive observations during interaction.

The broader vision is to develop robots that are not only context-aware but socially literate, bots that adapt not just their task execution, but their demeanor, tone, and communicative strategies based on who they are engaging with.

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